Kerala High Court Asks State Government to Address Online Gambling
By: Team Ifairer | Posted: 26-04-2021
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Clarifying the legal status of popular rummy
sites and android card games can no longer be put off by the Government. A
petition to Kerala High Court made reference to similar motions in Madras and
Gujarat, as well as recent legislation in several Indian states. Online gaming
has become too big of a business to simply ignore.
High Courts Act First in
Online Casino Recognition
Reviewing a
recent petition,
Kerala
High Court became the latest important
tribunal to raise the question of online gaming regulation. The court
explicitly directed the State Government to plan for internet gaming and
gambling regulation. The petition came from a private citizen – cited as Pauly
Vadakkan, a film director – who insists that online betting or gambling should
be banned until proper regulation is put in place by authorities.
The Kerala HC
practically followed suit, after
Karnataka, Gujarat and
Madras High Courts also pointed to legislation gaps in online real-money game
definitions. Many of the nation’s favourite rummy sites and offshore
online
casino platforms such as
PureWin continue
operating in the regulatory void, as current federal and state laws are decades
or even a century old.
Some states have
taken the matter in their own hands – Andhra Pradesh, Tamil Nadu, Telangana and
Odisha have placed various degrees of bans on online gambling. Yet, most gaming
operators insist that they are offering skill-based games, casual in nature,
and declared as legal by the
Supreme
court ever since the 1960s – quoting poker and rummy in the
process.
The problem
arises when trying to compare an android card game or an online casino to
traditional definitions of skill-based vs. chance-based games and gaming
houses, as originally defined by legislators.
Modern Day Online Games Overstep
Genres but Market is Difficult to IgnoreWhat complicates
regulatory attempts is the very nature of real-money games and platforms. Many
are released as instant and casual games – even on Facebook and other popular
social networks and platforms – while in-app purchases and tokens still
encourage players to spend money and possibly get addicted.
Online fantasy
leagues and eSports are also gaining traction and topping online gaming lists.
Celebrities such as India’s cricket captain Virat Kohli or actor Aju Varghese
are giving their paid endorsements to plain gambling platforms which are banned
in some states and not in others. The latter two celebrities were cited in the
petition as encouraging “unsuspecting people” to sign up for popular online
games.
One way or
another, a market segment as important and visible as online gaming has to be
dealt with. A
recent
report from Deloitte India estimated the Indian online gaming
industry as being worth $2.8 billion (₹ 20,500 crore). While this includes a
range of games, many of those allow or require payments, regardless of the
amount of skill involved. Industry experts place online gaming as anywhere
between 5 and 10% of the entire current Media and Entertainment economy market,
with a strong growth forecast. Before the Centre decides what to propose as a
framework solution, many States seem inclined to regulate or ban online
gambling and mobile gaming along with its business potential and social impact.